Posts Tagged ‘EvE – Why I trained…

05
Jul
10

EvE – Why I trained…pt.2

Having looked through my entire skill tree and my certificates it is plain to see that despite how awesome I think my toon is, he isn’t actually the best at anything. If I wanted to define “the best” for example in the case of gunnery I would have my toon at lvl V for medium autocannon specialisation (instead of IV), Trajectory Analysis V and Sharpshooter V (again instead of IV for both) which increase Optimal and Falloff respectively. I would be one mental awesome gunner then with nobody able to be better than me, only equal.

However I don’t value the 14-20 days needed per skill over anything else I could use that time for. Is 5% falloff range really that important over extra damage or tracking? What if it doesn’t fit your play style in that given moment and you like to be up close and personal rather than have range? I guess the only worry is some form of collector syndrome where in you MUST have everything at the highest level regardless of if you actually need it right now or not. I think most people probably skip these skills in favor of using the training time in other areas. Better to have a great game now than a perfect game in 60days time right? At least I think so.

A series of skills I trained up for were probably the most usefull skills I have trained but not exactly the most fun.

CALDARI SHIPS!!

Complete the set! I have Caldari Dreadnought to IV aswell but I don't fly them...

Years ago I thought that having Caldari Frigate V would be a door opener to PvP. Thinking about the Harpy and the Crow gave me hope that I could do something other than die in a Kestrel to a gate camp. The Manticore gave me hope that I could solo PvP and snipe frigates/destroyers out of the sky but what really happened was as soon as Caldari Frigate V was done, I started on on Minmatar Frigate V to get the Jaguar instead. The same thing happened with Caldari Cruiser V, I wanted the Rapier over the Falcon and so I trained it almost straight away. The only exception was Caldari Battleship becuase I REALLY want the Chimera even though I am about 3 months from flying the damn thing becuase I have the absolute worst drone skills you can imagine. I can however fly the Phoenix…and I won’t be shooting at a POS any time soon so what is the point in having that skill? So my mission Raven is better? well I don’t need to mission either, plus, it is boring.

I see the Nidhogger and the Naglfar and wish I trained up Minmatar Battleships to V instead but that is abnother 30day skill. This sounds like I made the exact same mistake for each and every class of ship, Caldari first over Minnie. And why did I do that? Incase things go wrong, that’s why. If I lose everything I can still fly a mission 1 frigate really well, or a lvl2 mission cruiser really well, eventually I can grind through lvl IV missions in my Raven and build everything back again. I wouldn’t do this in Minmatar ships becuase they are easier and faster in Caldari ships. Though boring and something I won’t use in PvP the Caldari ships represent an insurance policy of sorts.

At least they are done and out of the way I guess.

MISSILES!!

Another boring group.

Missiles are dull and uninteresting for several reasons. The first being that we have no models for missile launchers or missiles. The glowing orbs just fly from our ship like flares from a life raft and hurtle towards whatever the target is and hit all of the time providing you are in range and the target is not moving so super fast. If we had some launcher on our ships and the missiles left the bay with a massive thrust andyou could see new missiles replacing the old ones and then get fired off and so on, that would be awesome. If the missiles looked like missiles other than mini-suns that to would be an improvement. You could disable the graphics I guess much like you can disable Drone models but it would be nice to have the option for good graphics, and why we don’t have launchers is beyond my comprehension.

There is no inspiring reason other than effciency to train this weapon system. You want to do some effective damage to PvE targets with minimal effort, you choose a missile platform like the Drake or Raven to do so. You don’t train it because they are exciting or interesting. PvP ships with missile launchers are further down the food chain than ships with guns. People recognise the effectivness of the missile but they don’t respect it because it is lame and weak and just fucking shit boring.

Cruise Missiles V was for the Manticore Stealth Bomber which I have talked about before and won’t get into again, suffice to say that now this skill now only serves as a cheap alternative to Arbalest Launchers for any Scorpion or Raven I might fly for PvP. A bit redundant to me now but again, at least I trained it and it is out of the way. The specialisation skill is no further than lvl I.

Rapid Launch and Target Navigation Prediction are pretty cool because you get more damage out faster and more accuretly so if a target is webbed or target painted then they are going to be hurt even more regardless of their size. These 2 skills have helped me tremendously while using my Tengu in a wormhole, more damage out from skills alone aloowing you more freedom in your fitting choice is just awesome. So despite how boring this weapon system is, it has its moments of greatness.

Ok now to change the channel and get all hopefull and dreamy.

JUMP PORTALS!!!!

Black Ops, the ship that screams out "True internet spaceship specialisation!!!"...ok maybe not

When I trained for the Widow I realised that having to train Caldari Battleship V specifically for this ship was madness, but seeing as it opened up the doors for Dreadnaughts, carriers, and the Golem further down the line in my EvE carear I might aswell just get it done. Having any battleship skill to V is a boon for your character to be honest.

The Widow was my dream ship from day one but to get the most out of it I would have to combine my existing Cruise missle specialisation skill with my formidable ECM skills with my sneaky bastard style of play. How else can you sit in a belt with a big bad ship and ruin somebodies day with style? Admittedly I have not tried it out yet but the possibility is still there!

Partly as a good reason to get yet another +1 on my EvE CV and partly to get one up on a freind ingame I trained Astrometrics V just so I could use the Covert Jump Portal generator. I think this module is cool. Being able to bridge in ships from one place and send them to another without anybody realising it is awesomesauce. I love that technology and I love that it exists in EvE and I love that a very small percentage of people have trained up for it. It gives my sense of who my character is even more character, even more worth and even more belief that I am on the right track.

Just for the sake of arguement, if I decided to join a 0.0 organisation I am sure that having the ability to do that would be of great help to like minded people. I’ve been hotdropped by Pandemic Legions blackops fleet before and I can tell you that despite the Kestrel ganking I wrote about in pt.1, this would rate up there in terms of great PvP moments.

Being killed stylishly is always worth it.

FITTING!!!

AWU V, the skill for serious EFT bandits.

Lastly I took these 2 skills out because for the longest time I would show ship fittings and always add the disclaimer, “I can’t use EANM II’s yet” or I would say, “not enough grid”. The whole point of playing EvE and infact most games is to play when you want and how you want to. These 2 skills however are to appease players who have questioned me at some stage about fitting my ships. I am pretty good at it, ship fitting, even if I haven’t flown the ship in question I can give pretty obvious advice to those that might not have thought about a problem or about how the ship SHOULD perform according to its predefined role.

AWU V gives you more options in how you fit smaller ships like Cruisers and Frigates where the extra 2% can mean the difference between a T2 module and a Meta 4 variant. The bonuses of making this choice are quite obvious. Most T2 modules perform the same as a Meta 4 but at a fraction of the cost. Again, I said MOST. As an example I would say that fitting my Jaguar became so much easier with this extra grid to hand. I didn’t need any PG implant to make it work anymore and is the sole reason on why I trained it in the first place. That and people would reccomend fits and I couldn’t make them work due to grid needs.

Hull Upgrades just meant more armor and more resistance due to the unlocking of the resistance skills. My Rupture which is armor tanked gained a heap of effective hit points and became even more one with the universe and even greater and dealing out the hurt. Also Energized Adaptive Nano-Membrane II’s are just awesome compared to the weaker golden color variants.

Sometimes you just have to train things to make your life easier, perhaps not more fun, but easier overall.

fin

So there we have it, some skills I thought I would talk about briefly and though I have a dozen or so more points for each skill and why and the history behind them I hope that I just gave enough to show why things like these matter to me. I also realise this is more text than usual and probably not nearly as funny as it could have been but it was alot of thoughts and notes to decipher into coherent sentences.

We all like to discuss ships and modules in a rock, paper, scissors kind of fashion and we all like to talk in-game drama/politics but rarely do I see talk about WHY train specific skills beyond the usual, “It makes your ship better, train it” or, “lol you should have trained that by now”, or even, “26 days?? fuck that it takes ages I will do something different”.

Look at your own skills and find the ones you remember training up for specifically for a reason. Look at what that skill allowed you to achieve in game. Find out if it opened more doors for you in game. Try to think about what skills you have wanted to train but just haven’t got around to it yet, would that skill open doors or make your life easier? Whatever you end up thinking about, try to think about your skills in the same way you think about your shiny stuff in game, you might not be able to play with them but they are your best most closest friends in game who never leave and always play when you play (Awww that is a very Disney ending isn’t it?).

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03
Jul
10

EvE – Why I trained… pt.1

Having a short break (again) from EvE for the last week gave me some room to think about my blog and about my game in general. Revelations were made, things were discovered and old thoughts reemrged and gave me cause to think more about what it is I am doing in game.

As EvE is a game about being emerged in a universe where we are godlike in our goo filled pods we are blessed with the ability to gradually learn new skills to help us on our godlike quests for riches and glory. When I first began playing I took the image of the skillbook literally and just figured that inbetween pilotting my ships around space or while docked up, my toon would sit and pore through some massive manual that teaches him some bizarre engineering or scientific procedures to which he can use to fly new ships or use new modules. I have since decided that this is just not how it would work and instead it would be like some absolutly massive download that just gets fed directly into his brain that just crams everything about the topic in question into his brain. Sort of like Johnny Mnemonic but less Keanu Reeves, nosebleeds and headaches.

If only school life was just as easy eh? Sure the goo might affect your social life but it is a small price to pay for unlocking the secrets of everything in a shorter time period…right?

Despite the godlike life we lead in game our time is not relative to everything else and we are not omnipresent. You have to choose wisely what skills you want to train and in what order to achieve maximum skill point yeild to save you time in real life overall. You pay for your subscription one way or another so it is best not to waste this game time. Also the dream ship you want one day requires that you do a bit of research so you can train to fly it and fit it accordingly to further increase your gametime-real time yield. All of these things are vital if you are to get the most out of your game. If you are just playing for enjoyment then disregard all of this but know that you could be far from your actual ability to learn.  Then again, even in the future there are slow learners so I thankyou for bringing your minimilisitc diversity to this universe.

After thinking about this subject for some time I gradually started assessing what I trained and why. What is the point in training various skills? are they usefull overall? is the time well spent or could I have done better? Am I staying true to my idea of my character? Have I let others influence my choices?

These thoughts hang around my brain and needed answering and 2 skills came immedietly to mind, I’m likely to talk about matters I have touched upon before quickly but having rethought my reasons I think it might be a valid enough reason to write about again and give more than just a footnote. So they are probably a good place to start.

SPECIAL SKILLS!

Ahhh yes, that extra extra advantage in my Rapier.

I want to focus on the Rapier force recon but what I love the most about spaceship command skills like Recon Ships is the cross race bonuses that you gain. Exactly the same as Assault Ships or Interceptors you just train the one skill and you get the secondary bonuses to all races ships in that category. It is not race specific and so you save lot’s of time thanks to some awesome planning by the CCP dev’s. Imagine training Minmatar Recon Ships and Caldari Recon Ships etc…just so much time invested you wouldn’t have nearly as many options.

So the top skill there Propulsion Jamming just gives me more cap to my warp disruptor and my webbifiers so I can run them longer but it also unlocks Heavy Interdictors which is another great ship class and more options for your fighting in game. The skill alone improves every ship I use for PvP, buys me a few extra seconds on my frigates or cruisers so that I might beat an opponent based on my cap skills over his. If he ran cap dry and I still have cap left and it was figuratively down to the wire like that, the 5% might make the difference. I say might, but it probably does compared to somebody with less cap. Also I want you to remember that this skill is 0.0 warfare friendly based on that I can now fly HIC’s if I wanted (and yes I did train Graviton Physics to IV). I think that is a +1 to my EvE CV.

As I fly the Rapier more than anything else in PvP it was natural to invest in my choices from an early stage which is why I trained this skill to V straight after getting into the Rapier in the first place. The ship bonus is great, Recon Ships Skill Bonus: 60% bonus to stasis webifier range, ok so it is not mind blowing or even sounds remotely great but with my fit I can stop things moving at over 50km. I’ve stopped many large ships from moving back to acceleration gates in low sec including a Legion as militia blobs turn up to melt them. It is handy to have those extra kilometers to help stop fast moving interceptors or cruisers so your fast ships can catch them. I’ve escaped from 2 Vagabond HAC’s who I thought would go down fast to my gang but instead didn’t and went for me instead, my greater speed and ability to keep them at 50km’s helped in that situation.

I love that I went to 11 with this skill also becuase the option to have a much better Falcon or Rook and one day perhaps Curse on the field than most other pilots. The massive bonuses it offers means that training to level V is worth it and if you to like to fly sneaky bastard ships I highly reccomend training it to improve your ships worth and your worth on the field.

MORE DAKKA!!!!

Presenting ways to increase your DAKKA! one skill at a time.

Projectile turrets are the best weapon in the game by far. I am stating that as a fact even if you provide evidence that says I am full of shit or just plain wrong. I don’t care because spewing bullets all over the place holding the trigger down going mental is just awesome. Primitive systems like these are cooler to see than most futuristic weapons like lasers or railguns, the imagery of projectile weapons in EvE brings to mind manga robots with crazy ammo hoppers spitting out large rounds in continuous streams of fire. Or even in the Matrix movies with those mech suits that have those awesome hand cannons and the belt fed chains of bullets DAKKADAKKADAKKADAKKA!!!! awesome.

You want weapons in EvE that ressemble real world weaponary but I don’t know why. Why are cartoons or movies that have futuristic settings cooler when the weapons are not overly exotic contraptions of death? I love projectile turrets for this reason above all others. They are just cool to think about and see.

Nice explanation and while it might be true I DON'T CARE!! SWOOSH VROOOOM DAKKA DAKKA DAKKA DIE DIE DIE!!!!!!!!!

Firing these weapons at anything is cool, if you lose and die horribly it is still cool because you went out in a hail of bullets. And those bullets that miss are floating out there in space somewhere waiting for somebody to warp directly into the waiting shrapnel, somebody small and weak and helpless and they will warp directly into the cloud of lead you have left behind and be shredded as they enter the cloud at warp speed. Even if you miss, you still kill things! Ok well perhaps not but in reality you would be so awesome.

Perhaps the most important reason why I love these weapons so much is because of one single event that just made me see EvE in a new light. It was so inspiring that I can’t think of any other singular moment in my EvE carear that stands out more.

I was autopilloting my Kestrel through some high sec systems for some reason or another while I was still in the NPC corp of greatness the State War Academy. Either I was making dinner or having a shower or doing something else but either way it required autopilot and when I came back my pod was floating in space and my kestrel was in bits everywhere. A single pirate came in and used his ship to tear me apart for whatever reason other than for lolz. I checked the loss mail and found the weapon he used, Tech 2 220mm Vulcan Autocannons. It was like some cloud of awesome popped and showered me in awesome juice. Everything became clear. Pirates. Autocannons. They use 220mm Vulcan autocannons and they own the shit out of Kestrels.

The loss didn’t even register, I just simply looked into how I can get those guns and what the hell I would fly with them on as soon as possible. It would be the best thing I ever trained for, oh how I love them.

I have a Loki that fires its 6 220mm Vulcan T2’s every 1.5 seconds and that my freinds is a whole fuckload of damage. It sounds like a chainsaw just continuously ripping trees to shreds (if you turn your speakers way up and zoom right in, idiot).

Even the T1 version glows with a sweet halo, the T2 variant would be too outstandingly bright to show on this blog I am affraid.

I will end part one by saying that despite my love for both Recons and Auto’s, I can not endorse mixing the 2 up unless you have no other options available. Recons should just stay the fuck away from everything while auto’s demand you be right up ontop of your target like a horny gorilla, if the gorilla wants to have sex the gorilla gets to have sex.

Here is the tracking guide that I stole the tracking image from, if you haven’t allready read it do so because it is well usefull right, know what I mean? wikkid.

http://dl.eve-files.com/media/0910/eve-tracking101.swf




November 2017
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